Sorry, Paul. I didn't understand what you said in your last email about
trying to pick a Drawable that isn't Geometry. What do you mean by that? My
shapes are ShapeDrawables that are connected to a Geode and then to a
MatrixTransform.

I honestly have no idea on where to begin to derive my own intersector...
Can you give me a hand? Thanks.

Renan M Z Mendes

2007/11/6, Paul Martz <[EMAIL PROTECTED]>:
>
>  If you're trying to pick a Drawable that isn't a Geometry, unmodified OSG
> won't pick it. You'll need to derive your own Intersector class to perform
> picking on custom Drawables.
>    -Paul
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Renan Mendes
> *Sent:* Tuesday, November 06, 2007 4:52 PM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] PickHandler Class on Quick Start Guide
>
> Hi, Paul.
>
>    I do have the complete version. You had already given me the address to
> download some time ago.
>
>   Well, I have just made some tests. I've create a simple method (just to
> print a prompt message) when the node was mouse picked, but it didn't work.
> Do you think that's because my Point class instances are matrix and not
> shapes? How can I adapt your code for that objective?
>
>    Thanks again.
>
>
>                Renan M Z Mendes
>
>
> _______________________________________________
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>
>
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