Sorry, Paul. I didn't understand what you said in your last email about trying to pick a Drawable that isn't Geometry. What do you mean by that? My shapes are ShapeDrawables that are connected to a Geode and then to a MatrixTransform.
I honestly have no idea on where to begin to derive my own intersector... Can you give me a hand? Thanks. Renan M Z Mendes 2007/11/6, Paul Martz <[EMAIL PROTECTED]>: > > If you're trying to pick a Drawable that isn't a Geometry, unmodified OSG > won't pick it. You'll need to derive your own Intersector class to perform > picking on custom Drawables. > -Paul > > > ------------------------------ > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Renan Mendes > *Sent:* Tuesday, November 06, 2007 4:52 PM > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] PickHandler Class on Quick Start Guide > > Hi, Paul. > > I do have the complete version. You had already given me the address to > download some time ago. > > Well, I have just made some tests. I've create a simple method (just to > print a prompt message) when the node was mouse picked, but it didn't work. > Do you think that's because my Point class instances are matrix and not > shapes? How can I adapt your code for that objective? > > Thanks again. > > > Renan M Z Mendes > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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