Download the GLU source code from opengl.org and look at how gluUnProject() works. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, November 08, 2007 6:16 AM To: [email protected] Subject: [osg-users] Depth Buffer to Distance Conversion Hi, Can someone provide me with the algorithm to convert the value of the depth buffer pixels to ranges? Thanks This is an e-mail from General Dynamics Land Systems. It is for the intended recipient only and may contain confidential and privileged information. No one else may read, print, store, copy, forward or act in reliance on it or its attachments. If you are not the intended recipient, please return this message to the sender and delete the message and any attachments from your computer. Your cooperation is appreciated.
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