Hi Mihai,

Sorry for late answer, but i still not have internet connection correct
running at my new home place :-(

I like to integrate it into the osg core. there are serveral advantage when
it's propery integrated:
(A) Intersection / Ray Test can become really fast
(B) Collision Checks
(C) Haptic Rendering can become also much faster, i still implemented once
for the Phantom device a kd-Tree based structure.
     Kd-Tree is a known fast structure for finding neighbours in a 3D scene
(Hint: Iterative Closest Point)
(D) ..

It' would be really greate if some osg member can help me. because there is
a lot of work to be done.
(i)  kd-Tree has to be fast: w.r.t build and ray test (i did still lot of
progress, Real Time RayTracing: Ingo Wald , and others)
(ii) osg core integration, w.r.t to replace own BHV, means best integration
would be if we can add kd-Tree as default, but users
are open to easy replace it, with their own structure
(iii) testing and optimising,
(iv) update problem
...


(Append X for ii ) w.r.t RealTime RayTracing ... may we can also thing about
how we can append material and so on :-)

2007/11/1, Mihai Radu <[EMAIL PROTECTED]>:
>
> Hi Adrian,
>
> kd-tree looks like a nice structure to have, in my case for other things
> than ray-tracing, like optimizing collisions and path-finding, to be
> local to one partition.
> Are you planning to integrate kd-tree into osg as a generic algorithm ?
> In that case how could it be used ?
>
> If you want some help in this project, let me know how I could start (
> not much ray-tracing experience ), but another pair of eyes might be
> useful.
>
> Cheers
> Mihai
>
> Adrian Egli wrote:
> > :-) no source at the moment for this version, look through the forum
> > and you will find the source
> >
> >
> > 2007/11/1, Cedric Pinson <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>>:
> >
> >     I can't test it under Linux, do you have the source tree, i ll try
> to
> >     compile it
> >
> >
> >     Adrian Egli wrote:
> >     > http://webaddon3d.assoftware.ch/AE/RTTest.rar
> >     >
> >     > /adegli
> >     >
> >     > --
> >     > ********************************************
> >     > Adrian Egli
> >     >
> >
> ------------------------------------------------------------------------
> >     >
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> >     >
> >
> >     --
> >     +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED]
> >     <mailto:[EMAIL PROTECTED]> http://www.plopbyte.net
> >
> >
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-- 
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