For an efficient implementation, what would be the method of choice in
OSG for dynamically updating multiple texture images (say 300x200) each
frame:

1. Update the texture2D images each frame (which I have used in the
past, but not on multiple textures).

2. Use a texture subload (which has been suggested to me in the past,
but I never tried it).

3. Use a shader (which I see implemented in osgmovie example, but have
never tried it).

Thanks.

Bob.
-- 
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
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