For an efficient implementation, what would be the method of choice in OSG for dynamically updating multiple texture images (say 300x200) each frame:
1. Update the texture2D images each frame (which I have used in the past, but not on multiple textures). 2. Use a texture subload (which has been suggested to me in the past, but I never tried it). 3. Use a shader (which I see implemented in osgmovie example, but have never tried it). Thanks. Bob. -- Robert E. Balfour, Ph.D. Exec. V.P. & CTO, BALFOUR Technologies LLC 960 South Broadway, Suite 108, Hicksville NY 11801 Phone: (516)513-0030 Fax: (516)513-0027 email: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

