Hi all, Until now working under Autodesk 3DSMax 8 and OSGExp version 0.9.3, I've just tryed OsgExp 0.9.4 under 3DSMax 9. Exporting the same object with the same options (see cap below), I notice that the number of vertices exported (as well as the number of normal) is multiplied by two and a half.
Benchmarking in my application(s) shows naturally that that is not neutral considering performance. Reading OSGExp history, I see for the 8-Nov-2007 (stable) version : Nathan Hanish: Fix for normal generation with the 'use indices' flag set. I've not taken time to dig into the exporter's code, but is that bug fixing in relation with the constated growth of number of Vertices (maybe OSGExp 0.9.3 fusioned too easily same vertices with different normals - even if it's not noticable looking to my exported model in osgviewer - ?) Thanks for any clearing. -- Christophe Médard Société OKTAL (http://www.oktal.fr) 2 impasse Boudeville 31100 Toulouse (France) Tél. : (+33) 5 62 11 50 10 Fax : (+33) 5 62 11 50 29
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