I have developed an application which needs an auto-tour option . So what i thought was to use osgviewer to record the path and then play it using the saved_animation.path. So first i created that saved_animation.path and then i added a keyboard event , so that whenever i press 'a' the animation path is played by switching the loop option off . I thought this would solve the problem . But i am facing the following problems :-
1. It doesnt start from the beginning , it starts somewhere in between 2. I am not able to manipulate the scene after i play the path file . I used the implementation of -p in osgviwer to play the path file . To solve problem #1 i tried setting some options of osgGA::AnimationPathManipulator . Like settng the manipulator to home(0.0) and i also tried init . But still it starts and in the middle of the path :( . Any hack to change this ?
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