I will have to do the same thing as you (only one intersection). I think to inherit from IntersectVisitor and overloading apply(Geode) and cut/paste the intersect drawable with small changes to return after one hit. It means to duplicate code.
Maybe there is something better to do that. Glenn Waldron wrote: > Greetings, > > Is there a way to tell the osgUtil::IntersectionVisitor to stop > searching once it finds one (or "n") intersections? > > I'm intersecting a PagedLOD terrain, and using a ReadCallback to > always get the highest LOD. It works, but in order to speed it up I'd > like it to stop immediately after recording that first hit. In this > particular case I'm always expecting exactly one intersection. > > Thanks in advance. -gw > > -- > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : > 703-652-4791 > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

