Hi Everyone,
I want to add some OpenGL draw code into my camera's draw process and render
to a texture for multi render pass. So I first set a GL postdrawcallback to
my main camera to do something such as draw some lines. Then I need to
capture the whole screen to a texture , and use it in my fragment shaders.
So I use the FBO for the texture like osgprerender example, but from the
texture I can't find the GL lines I drawed in my GL postdrawcallback, only
the scene rendered in my camera's draw process. How can I achieve the whole
texture including my GL post-draw effects? Must I use another drawcallback
to Copy the GL_BACK pixel values?
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to