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Lionel Lagarde wrote:
> The SharedStateManager modify the newly loaded database. Move the 
> SharedStateManager
> calls in the DatabasePager thread can cause multi-threading issues.
> 
> It can be resolved using the ReadResult status: share the textures only on
> FILE_LOADED_FROM_CACHE loading results. But the loaded database can contain
> already loaded external references.
> 
> So the SharedStateManager have to detect already processed sub-graph or 
> StateSet.

That's a drag. It would be nice to avoid compiling textures that are going to be
discarded by the SharedStateManager.
Tim
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