Hello,
> Interesting topic for graphics freaks :-)
> http://blogs.intel.com/research/2007/10/real_time_raytracing_the_end_o.html
Well, considering the fact that since about 2000, research in
real-time raytracing has been ongoing, but has relied on distributed
computing (sometimes 40 machines or more in parallel), combined to the
fact that we're seeing more and more cores in CPUs these days, and
finally that raytracing is easy and efficient to parallelize (which as
we know is not always the case for GPU-based rendering) it's only
logical that it's coming.
The question is when will it start being useful for the general
population, as the mainstream use of GPUs is now.
It's a very powerful and intuitive technique that I wish were more in
use today. Hopefully it will be in the not so distant future.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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