On Nov 15, 2007 3:45 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote:
> Robert,
>
> Could you please explain what you mean by "slow path" in this case? I was
> under the impression that glDrawElements and glDrawArrays were basically the
> same except that the former expects indices and the latter assumes your
> verts are in order.

OpenGL slow path as in glBegin(GL_TRIANGLES); glVertex.. glEnd() type calling.

Robert.
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