On Nov 15, 2007 3:45 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote: > Robert, > > Could you please explain what you mean by "slow path" in this case? I was > under the impression that glDrawElements and glDrawArrays were basically the > same except that the former expects indices and the latter assumes your > verts are in order.
OpenGL slow path as in glBegin(GL_TRIANGLES); glVertex.. glEnd() type calling. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

