On Nov 16, 2007 7:34 AM, Robert Borchers <[EMAIL PROTECTED]> wrote: > Hi Rafa, > > I tried this but it's the same problem. I get also my 12 objects instead > of the wanted 3. It's the same output as in my version. > Is there an easy way to get the whole objects or do I have to run > through the graph collecting the names an then adding all objects with > the same name to one single transform to let them stay together? And > what if a user give two objects the same name?
You scene will be stored as 12 objects, the OSG will be loading these. Now you might be associating these twelve objects in some manner to logically be treated as just 3, but how are you doing this association? By naming? Is it something you are doing in the modeller? How are you doing it? The OSG can't "automagic" associations that it knows nothing about, and it can't recover things that are lost in export to some formats. To understand what the OSG is generating convert the file to a .osg ascii and that have a read through it with an editor. osgconv myfile.obj myfile.osg Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

