Hi Deiter, There is too little info to know what might be up, so further exploring will need to be done.
First up I'd try changing the threading model to single thread: export OSG_THREADING=SingleThreaded Then see if there is a crash. Robert. On Nov 19, 2007 12:07 PM, Dieter Pfeffer <[EMAIL PROTECTED]> wrote: > > > Hi > > > my application crashes in osgParticle, but I can't reproduce it. > > I am using 0sg 2.1.6 under linux; I have attached a screendump from the > debugger > > Can s.o. give me a hint how I can find the problem or can s.o. see in the > screendump something wrong > > > > > Thanks > > Dieter > > > > > > Unclassified Mail > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org