Hi all,
 
What is the easiest way to protect myself from a GL app that I am
calling that isn't cleaning up after itself?
I think that it is changing the states or attrs, or vertex arrays or
something, so that osg lazy eval gets messed up.
 
We have called
state::dirtyAllModes
dirtyAllAttributes
dirtyAllVertexArrays()
 
but it doesn't seem enough.
 
Maybe we are missing a state.
 
Is there either a getAllStates() that we can call to do this to, or a
disableLazyEval, or something?
 
Thanks,
 
Chris
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