Hi all, What is the easiest way to protect myself from a GL app that I am calling that isn't cleaning up after itself? I think that it is changing the states or attrs, or vertex arrays or something, so that osg lazy eval gets messed up. We have called state::dirtyAllModes dirtyAllAttributes dirtyAllVertexArrays() but it doesn't seem enough. Maybe we are missing a state. Is there either a getAllStates() that we can call to do this to, or a disableLazyEval, or something? Thanks, Chris
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