Hi Alberto,

There are docs to help with 32-64 migration, I don't remember now the  
name but there is a type for the pointers that is defined for both 32  
and 64. ( in 64bit is the same size as unsigned long, not portable  
though )

--------------------------
Radu Mihai
[EMAIL PROTECTED]



On 16-Nov-07, at 4:06 AM, Alberto Luaces wrote:

> It doesn't compile out of the box on 64bit, because of the casts  
> from pointer
> to 'unsigned int'. Changing those casts to 'unsigned long' works,  
> but it is
> an ugly hack.
>
> El Thursday 15 November 2007 18:14:23 Mike Weiblen escribió:
>> whups, moved it to
>>
>> http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgtoy/trunk/application
>> s/osgdot/
>>
>> -- mew
>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf
>>> Of Mike Weiblen
>>> Sent: Thursday, November 15, 2007 10:58 AM
>>> To: OpenSceneGraph Users
>>> Subject: Re: [osg-users] osgdot - a tool to generate a
>>> picture ofascenegraph'sstructure
>>>
>>>> -----Original Message-----
>>>> On Nov 15, 2007 4:35 PM, Mike Weiblen <[EMAIL PROTECTED]>
>>>>
>>>> wrote:
>>>>> Very cool!  Maybe whip up a plugin Writer wrapper around it,
>>>>> permitting
>>>>>
>>>>>        osgconv cow.osg cow.dot
>>>>>
>>>>> Then, what about enabling that osgdb_dot.dll plugin as a
>>>>
>>>> Reader as well?
>>>>
>>>>> ;-O
>>>>
>>>> I love the sound of some one volunteering :-D
>>>
>>> Heh, more than you think: I put the source in the osgToy SVN
>>> for safekeeping and further refinement.  I'm glad to move it
>>> to OSG core SVN later if you wish.
>>>
>>> See
>>> http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgtoy/trunk/s
>>> rc/osgToy/
>>> osgdot.cpp
>>>
>>> In the mean time, I'm glad to accept code submissions.  Pls
>>> submit them via the osgToy SourceForge Tracker
>>> http://sourceforge.net/tracker/?group_id=139833
>>>
>>> cheers
>>> -- mew
>>
>
>
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