> The KeySwitchMatrixManipulator only handles events that havent' > already been handled, and in your case you are signalling > that you've handled the event by returning true from your own > handler. Just return false and the key switch handler with > work with it just fine.
Many thanks, now it works fine! -- Andreas Richter _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

