Yes they do and it is the same characters i represented on the display  
before i deleted the project.

On Fri, 23 Nov 2007 11:09:52 +0100, Robert Osfield  
<[EMAIL PROTECTED]> wrote:

> Does the font handle the characters you are interested in?
>
> On Nov 23, 2007 10:00 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
>>
>> damnit it worked , but then i incidentaly removed the project, now i  
>> cant
>> get it to work:
>>
>> osgText::Text* text1 = new osgText::Text;
>>      osgText::String* string = new osgText::String("لْعَرَبيّة",
>> osgText::String::ENCODING_UTF8);
>>      std::string test = string->createUTF8EncodedString();
>>
>>      text1->setFont("fonts/arial.ttf");
>>      text1->setCharacterSize(characterSize);
>>      text1->setPosition(pos);
>>      text1->setAxisAlignment(osgText::Text::XY_PLANE);
>>      text1->setText(test);
>>      geode->addDrawable(text1);
>>
>>
>> just wierd letters, (i use visual studio 2003 if that is to any help, i
>> know i can save the code files in different encoding methods, atm i save
>> them as Unicode(big-endian).
>>
>>
>> On Wed, 21 Nov 2007 13:28:58 +0100, Johan Johnsson <[EMAIL PROTECTED]>
>>
>> wrote:
>>
>> > tnx very much -the problem was the font.
>> >
>> > On Wed, 21 Nov 2007 13:24:47 +0100, Thibault Genessay
>> > <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> >> Hi Johan,
>> >>
>> >> Did you check that the font file itself does include the glyphs that
>> >> you try to display ?
>> >> Also, try to pass your input data as a wide character string, i.e.
>> >> L"لْعَرَبيّة"
>> >>
>> >> I have a similar problem in the past and solved it using wchar_t
>> >> strings in my source files, and using a different font that actually
>> >> had the glyphs.
>> >>
>> >> Hope this helps
>> >>
>> >> Thibault
>> >>
>> >>
>> >> On Nov 21, 2007 1:15 PM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
>> >>> I may be doing this wrong, because its just showing some wierd  
>> letters:
>> >>>
>> >>>      osgText::Text* text1 = new osgText::Text;
>> >>>      osgText::String* string = new osgText::String("لْعَرَبيّة",
>> >>> osgText::String::ENCODING_UTF8);
>> >>>      std::string test = string->createUTF8EncodedString();
>> >>>
>> >>>
>> >>>
>> >>> On Wed, 21 Nov 2007 10:50:39 +0100, Robert Osfield
>> >>> <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>> > On Nov 21, 2007 9:04 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
>> >>> >> Can the scenegraph represent utf-8 on the screen?
>> >>> >
>> >>> > You mean does osgText support UTF-8 encoding of strings?  The  
>> answer
>> >>> > is yes, have a look at osgText::String for details.
>> >>> >
>> >>> > Robert.
>> >>> > _______________________________________________
>> >>> > osg-users mailing list
>> >>> > [email protected]
>> >>> >
>> >>>  
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> Mr. Johan Johnsson
>> >>> AutoSim AS, Strandveien 106, 9006 Tromsø
>> >>> Visit us at http://www.autosim.no
>> >>> _______________________________________________
>> >>> osg-users mailing list
>> >>> [email protected]
>> >>>  
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>>
>> >> _______________________________________________
>> >> osg-users mailing list
>> >> [email protected]
>> >>  
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>> >
>>
>>
>>
>> --
>> Mr. Johan Johnsson
>> AutoSim AS, Strandveien 106, 9006 Tromsø
>> Visit us at http://www.autosim.no
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



-- 
Mr. Johan Johnsson
AutoSim AS, Strandveien 106, 9006 Tromsø
Visit us at http://www.autosim.no
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