Hi ! i wonder over something in my occluding technique: does openGL have anything that is faster than glReadPixels(win.x(), win.y(), 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_8_8_8_8_REV, &bufferZ); to get the depth from each pixel?, if not what i suggested to do ? Ive been thinking of making a shader out of it , but im not sure yet.
-- Mr. Johan Johnsson AutoSim AS, Strandveien 106, 9006 Tromsø Visit us at http://www.autosim.no _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

