Hi Tim,
I've been using my PSSM code in a project here at work for a couple
months now, and it looks fine.  Some others have been using it in
their apps for much longer.  You'll probably have to compare the two
implementations yourself.  I haven't compared in a while.  I have some
code updates that I haven't put online yet.  I'll try to do that
tonight and let you know....
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com

> Message: 15
> Date: Wed, 28 Nov 2007 11:35:55 +0100
> From: "Adrian Egli" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] parallel split shadow map state of the art
>         for OSG?
> To: "OpenSceneGraph Users" <[email protected]>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Tim,
>
> I don't know what you kind of application you like to implement. There are
> still some problems in PSSM, at the moment
> exist still an issue ATI and NVidea cards, also the shader isn't as well as
> it could be (see some post of Terry , about one month ago)
> But the advantage of going with PSSM is, that it's now integrated into the
> osg shadow library. the best would be to use the osg shadow
> library based PSSM and may you can fix the open issues.
>
> /adegli
>
> 2007/11/28, Tim Moore <[EMAIL PROTECTED]>:
> >
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > Hello,
> > What's the best path for integrating "parallel split shadow maps" into an
> > existing
> > OSG application, in this case FlightGear? From what I can tell, there are
> > two main
> > contenders, Terry Walsh's PSSMdemo and the ParallelSplitShadowMap that's
> > now part of
> > osgShadow. From the discussions on this list it seems as if PSSMdemo is
> > more mature and
> > debugged; is that true? Is there any advantage to going with PSSMdemo over
> > osgShadows::ParallelSplitShadowMap?
> >
> > Thanks,
> > Tim
> > -----BEGIN PGP SIGNATURE-----
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> > Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
> >
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> >
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