Okay, current PSSM code is at
http://www.reallyslick.com/~terry/stuff/PSSMdemo.tar.gz

This uses osgProducer.  Producer recently updated its headers to use
.h extensions.  osgProducer doesn't reflect that change yet, so I got
around the problem by compiling 5-week-old Producer.  Don't have time
to properly fix osgProducer tonight.
- Terry

On Nov 28, 2007 8:24 AM, Terry Welsh <[EMAIL PROTECTED]> wrote:
> Hi Tim,
> I've been using my PSSM code in a project here at work for a couple
> months now, and it looks fine.  Some others have been using it in
> their apps for much longer.  You'll probably have to compare the two
> implementations yourself.  I haven't compared in a while.  I have some
> code updates that I haven't put online yet.  I'll try to do that
> tonight and let you know....
> --
> Terry Welsh - mogumbo 'at' gmail.com
> www.reallyslick.com  |  www.mogumbo.com
>
>
> > Message: 15
> > Date: Wed, 28 Nov 2007 11:35:55 +0100
> > From: "Adrian Egli" <[EMAIL PROTECTED]>
> > Subject: Re: [osg-users] parallel split shadow map state of the art
> >         for OSG?
> > To: "OpenSceneGraph Users" <[email protected]>
> > Message-ID:
> >         <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Hi Tim,
> >
> > I don't know what you kind of application you like to implement. There are
> > still some problems in PSSM, at the moment
> > exist still an issue ATI and NVidea cards, also the shader isn't as well as
> > it could be (see some post of Terry , about one month ago)
> > But the advantage of going with PSSM is, that it's now integrated into the
> > osg shadow library. the best would be to use the osg shadow
> > library based PSSM and may you can fix the open issues.
> >
> > /adegli
> >
> > 2007/11/28, Tim Moore <[EMAIL PROTECTED]>:
> > >
> > > -----BEGIN PGP SIGNED MESSAGE-----
> > > Hash: SHA1
> > >
> > > Hello,
> > > What's the best path for integrating "parallel split shadow maps" into an
> > > existing
> > > OSG application, in this case FlightGear? From what I can tell, there are
> > > two main
> > > contenders, Terry Walsh's PSSMdemo and the ParallelSplitShadowMap that's
> > > now part of
> > > osgShadow. From the discussions on this list it seems as if PSSMdemo is
> > > more mature and
> > > debugged; is that true? Is there any advantage to going with PSSMdemo over
> > > osgShadows::ParallelSplitShadowMap?
> > >
> > > Thanks,
> > > Tim
> > > -----BEGIN PGP SIGNATURE-----
> > > Version: GnuPG v1.4.7 (GNU/Linux)
> > > Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
> > >
> > > iD4DBQFHTS9EeDhWHdXrDRURAiieAJ9S0FNODwh2hc+fcBUCXAetbzYvewCVHjnx
> > > ZfKAJB3wjJo+iRDzaeZbvw==
> > > =c0ke
> > > -----END PGP SIGNATURE-----
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
>
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