Okay, current PSSM code is at http://www.reallyslick.com/~terry/stuff/PSSMdemo.tar.gz
This uses osgProducer. Producer recently updated its headers to use .h extensions. osgProducer doesn't reflect that change yet, so I got around the problem by compiling 5-week-old Producer. Don't have time to properly fix osgProducer tonight. - Terry On Nov 28, 2007 8:24 AM, Terry Welsh <[EMAIL PROTECTED]> wrote: > Hi Tim, > I've been using my PSSM code in a project here at work for a couple > months now, and it looks fine. Some others have been using it in > their apps for much longer. You'll probably have to compare the two > implementations yourself. I haven't compared in a while. I have some > code updates that I haven't put online yet. I'll try to do that > tonight and let you know.... > -- > Terry Welsh - mogumbo 'at' gmail.com > www.reallyslick.com | www.mogumbo.com > > > > Message: 15 > > Date: Wed, 28 Nov 2007 11:35:55 +0100 > > From: "Adrian Egli" <[EMAIL PROTECTED]> > > Subject: Re: [osg-users] parallel split shadow map state of the art > > for OSG? > > To: "OpenSceneGraph Users" <[email protected]> > > Message-ID: > > <[EMAIL PROTECTED]> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi Tim, > > > > I don't know what you kind of application you like to implement. There are > > still some problems in PSSM, at the moment > > exist still an issue ATI and NVidea cards, also the shader isn't as well as > > it could be (see some post of Terry , about one month ago) > > But the advantage of going with PSSM is, that it's now integrated into the > > osg shadow library. the best would be to use the osg shadow > > library based PSSM and may you can fix the open issues. > > > > /adegli > > > > 2007/11/28, Tim Moore <[EMAIL PROTECTED]>: > > > > > > -----BEGIN PGP SIGNED MESSAGE----- > > > Hash: SHA1 > > > > > > Hello, > > > What's the best path for integrating "parallel split shadow maps" into an > > > existing > > > OSG application, in this case FlightGear? From what I can tell, there are > > > two main > > > contenders, Terry Walsh's PSSMdemo and the ParallelSplitShadowMap that's > > > now part of > > > osgShadow. From the discussions on this list it seems as if PSSMdemo is > > > more mature and > > > debugged; is that true? Is there any advantage to going with PSSMdemo over > > > osgShadows::ParallelSplitShadowMap? > > > > > > Thanks, > > > Tim > > > -----BEGIN PGP SIGNATURE----- > > > Version: GnuPG v1.4.7 (GNU/Linux) > > > Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org > > > > > > iD4DBQFHTS9EeDhWHdXrDRURAiieAJ9S0FNODwh2hc+fcBUCXAetbzYvewCVHjnx > > > ZfKAJB3wjJo+iRDzaeZbvw== > > > =c0ke > > > -----END PGP SIGNATURE----- > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

