Hi Paul,
The difference is that ReentrantMutex will not block if the caller is already holding the mutex and is trying to lock() it again (there is a lock count maintained); you can therefore nest calls to routines using this type of mutex without fear of self-deadlocking the caller. With Mutex you get no such behaviour (although the implementation may actually use an OS synchronization object that allows it I believe this is the case for Windows but could be wrong). Hope this helps, André From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: November-30-07 11:45 AM To: 'OpenSceneGraph Users' Subject: [osg-users] Mutex and ReentrantMutex (Temporary brain cramp, because I know I knew this at one point...) Can someone explain the difference between Mutex and ReentrantMutex? The code comments are practically non-existent, the code itself seems somewhat un-illuminating, and the ChangeLog just says things like "Added ReentrantMutex to fix Font problems" but doesn't explain what the problem was, or how ReentrantMutex fixed the problem and why Mutex couldn't fix the problem. Essentially, I'm not sure why I would choose to use one class over the other. Any info would be appreciated. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
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