> If you want to blend between scenes, when you're ready to 
> blend, you'll have to render the first scene to a texture and 
> draw it as a full-screen quad. Finally fade the quad from 1 
> to 0 to reveal the new scene. This means you'll be rendering 
> both scenes concurrently during the fade, so check your 
> scenes aren't too big.

I might be possible that his two scenes could use BlendColor to blend from
one to another without having to render to texture. He'd have to not already
be using blending in his scene in order for this to work (or he could
OVERRIDE the blend settings).
   -Paul

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