Amount of job you do - causes me to suspect that you are twins at least. 
After cloninig there would be a three or four of you ?

I also noticed CustomPolytope class and its methods. Does it work for some 
special cases only or can be used to compute intersections of any arbitrary 
convex volumes ? It looks like it can directly used in Trapezoidal Shadow 
Map computations.

Cheers,
Wojtek

----- Original Message ----- 
From: "Robert Osfield" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
Sent: Tuesday, December 04, 2007 2:28 PM
Subject: Re: [osg-users] Computing BoundingBox from RenderBin ?


> On Dec 4, 2007 12:39 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> 
> wrote:
>> Thank You,
>>
>> Seems that studying
>> OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY may be
>> appropriate for my task. Thats a huge piece of code. Thanks again.
>
> My plan is to refactor OverlayNode so that the code for computing the
> intersection code between the view frustum, the overlay geometry and
> the scene would become part of CullVisitor, and osgUtil to also have
> helper functions for setting up the various parameters required for
> the shaders.  This would be to facilitate other techniques like shadow
> mapping.
>
> Alas if I only could clone myself then I'd have to time to do this...
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 


_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to