Amount of job you do - causes me to suspect that you are twins at least. After cloninig there would be a three or four of you ?
I also noticed CustomPolytope class and its methods. Does it work for some special cases only or can be used to compute intersections of any arbitrary convex volumes ? It looks like it can directly used in Trapezoidal Shadow Map computations. Cheers, Wojtek ----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org> Sent: Tuesday, December 04, 2007 2:28 PM Subject: Re: [osg-users] Computing BoundingBox from RenderBin ? > On Dec 4, 2007 12:39 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> > wrote: >> Thank You, >> >> Seems that studying >> OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY may be >> appropriate for my task. Thats a huge piece of code. Thanks again. > > My plan is to refactor OverlayNode so that the code for computing the > intersection code between the view frustum, the overlay geometry and > the scene would become part of CullVisitor, and osgUtil to also have > helper functions for setting up the various parameters required for > the shaders. This would be to facilitate other techniques like shadow > mapping. > > Alas if I only could clone myself then I'd have to time to do this... > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org