Hi folks -- Based on feedback of the previous version, I've posted a new
release candidate of osgOQ. You can download it from here:
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgOQ
 
At this point, I'd like to move beyond the "build it and run the canned
demo" stage of testing. I'm hoping community members will step up and start
using this for occlusion queries in complex models, and provide me with some
feedback from the trenches. Not sure what the schedule is for OSG v2.4, but
I intend to submit this to osg-submissions soon for possible inclusion in
that release. So, the sooner people test, the better. Thanks in advance.
 
Note this still has the issue of not cleaning up Query IDs in OpenGL.
Hopefully support for this can be added after osgOQ is included in the core
distribution.
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
303 859 9466
 
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