Hi folks -- Based on feedback of the previous version, I've posted a new release candidate of osgOQ. You can download it from here: http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgOQ At this point, I'd like to move beyond the "build it and run the canned demo" stage of testing. I'm hoping community members will step up and start using this for occlusion queries in complex models, and provide me with some feedback from the trenches. Not sure what the schedule is for OSG v2.4, but I intend to submit this to osg-submissions soon for possible inclusion in that release. So, the sooner people test, the better. Thanks in advance. Note this still has the issue of not cleaning up Query IDs in OpenGL. Hopefully support for this can be added after osgOQ is included in the core distribution. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
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