Hi, I am trying to work with osgShadow in my application. Node graph is bit more complicated than osgShadow example and I see a problem with shadow map not rendered to shadow texture (its empty - filled only with clear depth value).
One thing that I may do wrong is use of ShadowScene. We do not use it as scene root but instead place down in the hierarchy under a chain of parent nodes. Is it allowed ? Or ShadowedScene won't work if not passed as root node to Viewer->setSceneData ? We are heavily using node masks for terrain intersections and this somewhat restricts recommended CastsShadow ReceivesShadow mask approach. Thats why we placed shadowed nodes down in the graph hierarchy. Regards, Wojtek Lewandowski
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