Hi Robert, > HI Laurent, > > The ReaderWriter::Options is the wrong place to go look for forcing > texture compression, as this only affects the loaders, and none of > these are set up to doing anything when being passed these string you > are trying. I don't understand where you got this idea from. > I looked at this code because the .osg and .ive reader both parse a "USE_S3TC_DXT5_COMPRESSION" option and I thought it was passed to them this way. > osgconv has support for doing texture compression. Try: > > osgconv mymodel.flt --compress-dxt3 mymodel.ive > > Robert. I had a linker issue with the osgconv.exe under Windows/devstudio: I had to force the link using a call to osgViewerGetLibraryName(). The exe that's available for download or one I recompiled with the sources (version osg 2.2.0) both failed with "Failed to create pbuffer, failing back to normal graphics window." Once this was fixed, the conversion worked fine and the program ran smoothly. Thanks for your help.
Laurent. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

