Thanks Robert, I havn't noticed setThreadSafeReferenceCounting was static. :)
> On Dec 11, 2007 10:20 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Serge, > > The key to understanding is looking a the signature of the methods - > one is static method and one is a normal member. The static method, > static void setThreadSafeReferenceCounting(bool), sets the default > value, the non static, virtual void setThreadSafeRefUnref(bool > threadSafe), assigns the setting of a particular object. > > Robert. > > On Dec 11, 2007 9:16 AM, Serge Lages <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > I was wondering what's the difference between > setThreadSafeReferenceCounting > > and setThreadSafeRefUnref into osg::Referenced ? Reference counting is > > something different than ref() and unref() an object ? > > > > And what is the best way to make sure my objects' ref() and unref() are > > thread safes ? setThreadSafeReferenceCounting or setThreadSafeRefUnref ? > > Thanks ! > > > > -- > > Serge Lages > > http://www.tharsis-software.com > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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