Thanks Robert, I havn't noticed setThreadSafeReferenceCounting was static.
:)

>
On Dec 11, 2007 10:20 AM, Robert Osfield <[EMAIL PROTECTED]> wrote:

> Hi Serge,
>
> The key to understanding is looking a the signature of the methods -
> one is static method and one is a normal member.  The static method,
> static void setThreadSafeReferenceCounting(bool), sets the default
> value, the non static, virtual void setThreadSafeRefUnref(bool
> threadSafe), assigns the setting of a particular object.
>
> Robert.
>
> On Dec 11, 2007 9:16 AM, Serge Lages <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I was wondering what's the difference between
> setThreadSafeReferenceCounting
> > and setThreadSafeRefUnref into osg::Referenced ? Reference counting is
> > something different than ref() and unref() an object ?
> >
> > And what is the best way to make sure my objects' ref() and unref() are
> > thread safes ? setThreadSafeReferenceCounting or setThreadSafeRefUnref ?
> > Thanks !
> >
> > --
> > Serge Lages
> >  http://www.tharsis-software.com
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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>



-- 
Serge Lages
http://www.tharsis-software.com
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