Hi,

Recently, the company that I work for has decided to distribute a demo of our 
application.  To protect our own investments, I made the brilliant comment that 
we should encrypt our models and shader source.  We primarily use IVE files, 
and looking at the IVE plugin, it makes strong use of std::istream class.  

My question is a bit off-topic for OSG, but does anyone know of a way to create 
a memory resident file in Windows XP that can be used with a std::istream 
object?

Thanks,
Brian



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