Hi all,I think I know the answer but just in case I'm overlooking something
I thought I'd ask.
What is the most efficient way to convert the osg::Image loaded from
osgDB::readImageFile() to another format, specifically
RGBA 32-bit floating-point for use
in a vertex shader? I can do a "brute force" method but if there's a better
way, I'd go for that.
biv
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