Hi
Right now i need to replace the camera graphic context in execution time and
i´m doing this code
osg_viewer->getCamera()->setGraphicsContext(new_graphic_context);
when the new graphic context has a different size than the previous one,
strange things start to happen like loosing some objects and textures and
finally loosing the scene but i still can see the opengl canvas cause all the
window is painted using it´s background clear color.
do i have to do anything else for replacing the graphic context???
thanks
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