Hi

Right now i need to replace the camera graphic context in execution time and 
i´m doing this code

osg_viewer->getCamera()->setGraphicsContext(new_graphic_context);

when the new graphic context has a different size than the previous one, 
strange things start to happen like loosing some objects and textures and 
finally loosing the scene but i still can see the opengl canvas cause all the 
window is painted using it´s background clear color.

do i have to do anything else for replacing the graphic context???

thanks





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