hi robert, you were right in a way. i was using "overpainting" like demonstrated in a qt/opengl example. looks like this influences opengl state in a way that makes newly created geometry disappear.
i think i'll have to replace "overpainting" with something more osg-ish. thanks a lot, - till On Thursday 13 December 2007, Robert Osfield wrote: > Hi Till, > > Is it as simple as the viewer's camera not pointing at the part of the > scene containing the new object? > > Robert. > > On Dec 13, 2007 9:44 AM, till busch <[EMAIL PROTECTED]> wrote: > > hi, > > > > i am sure this question has been asked before. i searched the archives > > but i could not find any answer. > > > > i have a (rather simple) scenegraph that is renedered with > > CompositeViewerQT. when constructing the scenegraph, i create a group > > node. while the app is running, i'm trying to add nodes [with addChild()] > > to the group node created above. these newly created nodes never get > > rendered. even though i'm sure they exist in the screnegraph (their > > callbacks are executed normally). > > > > this is a recent osg from svn, on linux / Qt. > > > > what am i missing? > > > > - till _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

