hi robert,

you were right in a way. i was using "overpainting" like demonstrated in a 
qt/opengl example. looks like this influences opengl state in a way that 
makes newly created geometry disappear.

i think i'll have to replace "overpainting" with something more osg-ish.

thanks a lot,

- till

On Thursday 13 December 2007, Robert Osfield wrote:
> Hi Till,
>
> Is it as simple as the viewer's camera not pointing at the part of the
> scene containing the new object?
>
> Robert.
>
> On Dec 13, 2007 9:44 AM, till busch <[EMAIL PROTECTED]> wrote:
> > hi,
> >
> > i am sure this question has been asked before. i searched the archives
> > but i could not find any answer.
> >
> > i have a (rather simple) scenegraph that is renedered with
> > CompositeViewerQT. when constructing the scenegraph, i create a group
> > node. while the app is running, i'm trying to add nodes [with addChild()]
> > to the group node created above. these newly created nodes never get
> > rendered. even though i'm sure they exist in the screnegraph (their
> > callbacks are executed normally).
> >
> > this is a recent osg from svn, on linux  / Qt.
> >
> > what am i missing?
> >
> > - till
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