--> By the way, all those tests are done with OSG 2.2, so maybe the problems
I'm speaking about are already solved in th SVN version...

Manu.


2007/12/15, Emmanuel Roche <[EMAIL PROTECTED]>:
>
> Hi Robert, I understand what you mean, in fact I think exactly the same :
> I don't like those small tricks to workaround some minor problems. But still
> I believe there is a memory management issue left here, (in fact both AQTime
> and the integrated Visual Studio debugger [VS 7.1]) report the same
> "leaks"... : it is not important because you can't see those leaks before
> the end of your process, and the process destruction will clean everything
> anyway, but I don't think relying on  such a final cleanup is a good final
> solution.
>
> As you said, a "clear" function is probably an  very bad choice: but as I
> said, the most important is to be aware of the problem, and to try to find
> the best solution.
>
> By the way, I found two others small issues in this reflection framework :
>
>
> 1) [VERY MINOR] The PropertyInfo class doesn't have a virtual
> destructor... its derived classes don't have data members, I'm not sure if
> it is important to have a virtual destructor in this case, I guess it's not,
> but still, if someone tries to build an extension from this it would surely
> cause a problem.
>
> 2) [HIDDEN LEAK] The CustomAttributeProvider destructor doesn't free the
> "attribs_" vector... so there is a memory leak if you try to delete types
> using StdVectorReflector for example.
>
>
> regards,
>
> Manu.
>
>
> 2007/12/15, Robert Osfield <[EMAIL PROTECTED]>:
> >
> > HI Manu,
> >
> > I generally cringe a hacks to get round bugs in other software, and
> > this does look a case of this here, the profiler you are using is
> > buggy and producing false positives.  Adding a clear method is
> > potentially dangerous if called at the wrong time, so the naming of
> > such a method would have to very clearly reflect its purpose, just
> > calling it clear wouldn't cut it.  I not totally opposed to such a
> > method it does allow you to workaround a problem.   W.r.t submissions
> > see:
> >
> >
> > http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
> >
> > Robert.
> >
> > On Dec 15, 2007 12:07 AM, Emmanuel Roche <[EMAIL PROTECTED]>
> > wrote:
> > > Hi everyone,
> > >
> > > just a simple request stil on the introspection framework:
> > >
> > > I have noticed that the Types and Converters are stored in a static
> > > structure in the Reflection class... and this structure is totally
> > > unaccessible. (Well we could still use Reflection::getTypes() to get
> > the
> > > type map and delete every type one by one after a const cast,  but for
> > the
> > > converters map that's not possible.
> > >
> > > The problem with this kind of static structure, is that they are
> > destroyed
> > > only at the very end of your process, and when it comes to profiling
> > > questions this gives a big mess (at least on Windows...) : My profiler
> > > (AQTime 5) is simply considering all the reflection allocations as
> > memory
> > > leaks !...
> > >
> > > I guess it would not be a bad idea to add a simple "clear" static
> > function
> > > to the reflection class to simply delete the static_data member and
> > set it
> > > to NULL. This could even prove useful in [I admit very specific and
> > very
> > > strange] cases where people would want to stop reflecting every types
> > and
> > > restart with new types...
> > >
> > > Could some one remind me how to process to submit a code change ?
> > (except if
> > > someone else can add this "clear" or whatever function directly... it
> > should
> > > only be two lines of code anyway:
> > >
> > > void clear() {
> > >   if(_static_data)
> > >       delete _static_data;
> > >   _static_data = 0;
> > > }
> > >
> > > regards,
> > >
> > > Manu.
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
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