Mike Weiblen announced a geometry shader implementation for OSG 2.4, so I guess we'll get it in the next weeks. (Thanks in advance, Mike!)
see http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/21843/focus=21938 regards Ralph Gerrick Bivins schrieb: > Hello, > I'll chime in here and say we'll be needing this soon too. I'd be > willing to help implement > it with some guidance. > biv > > On Dec 15, 2007 1:27 PM, sherman wilcox < > [EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > I have a recent need for this as well. Anyone done this yet? > > On Oct 26, 2007 3:05 AM, Ralph Kern > <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > Hi, > > > > does anybody already got some of the new geometry shader extension > > EXT_geometry_shader4 working with OSG? > > > > see tutorial at http://appsrv.cse.cuhk.edu.hk/~ymxie/Geometry_Shader/ > > > > Seems it should be possible to implement it straight forward in > the OSG > > core. > > > > Regards Ralph > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > <mailto:[email protected]> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > <mailto:[email protected]> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

