Michele Bosi schrieb:
> Hello,
> I am using osgFX::Cartoon node to optionally draw some molecules using
> cel-shading,
> the problem is that osgFX::Cartoon makes everything look gray and the
> color of the
> objects seems to be lost, is that intentional or am I missing something?
> 
> All I do is to set the osgFX::Cartoon as the root node of the scene
> and then all the
> other nodes are made child of it.
> 
> Thanks,
> Michele

You have to set a 1D texture to texture unit 0 for the cartoon shader.
This texture defines the intensity or color ramp used for the cartoon
lighting.

You can use different colored ramps for different objects.

regards Ralph

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to