OK, I have a good guess why this isn't working for me. I'm calling setScale on the osg::PositionAttitudeTransform that my models are attached to, and I bet the depth partition is using the actual model size... am I correct?
If so, I need to either scale the models themselves before loading, or scale the actual model on load. I'm using osgDB::readNodeFile("xxx. 3ds") to load the models. There doesn't appear (I have looked through the reference guide... of course that doesn't mean the info isn't there ;-) to be a way to scale the actual model data on load (which would be nice as I would not have to involve the artist again). Richard On Dec 17, 2007, at 7:05 PM, Richard S. Wright Jr. wrote: > Donald, > > Thanks... that's a pretty easy looking solution. However, I seem to > be doing something unorthodox somewhere that is preventing this node > from working as intended. I get a moving gap cut through the world > that is more or less parallel to the camera plane, and that moves > around as the camera moves (I am moving my camera manually). Have > you seen this effect before (see below)? _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org