Hi All,

To control the size you need to set the size of the GraphicsWindow
that you attach to the Viewer's Camera.  Have a look at the osgcamera
or osgwindows examples to see how it can be done.  There is also a
convinience method osgViewer::View::setUpViewInWindow(x,y,w,h) that
wraps up the lower level set up you'll see in osgcamera/osgwindows.

For some the examples (such as osgviewer) you can also provide a
command line option --window x y w h, or set an env var OSG_WINDOW x y
w h to force them to open up in a window.

Robert.

On Dec 18, 2007 3:43 PM, Allen <[EMAIL PROTECTED]> wrote:
> Thank you Robert Osfield.  Your help is greatly appreciated!  I now have
> a functioning OSG 2.2 installation on Windows!
>
> I have another newbie question:  Does anyone know how to control the
> size of the "output graphics window?"  I don't know its technical name
> but I think it's the Viewer object.  However, I've no idea what methods
> to call to control the actual size of that window and to keep it from
> maximizing.
>
> Thanks again! :-)
>
> --
> Sincerely, Allen
> Senior Software Engineer
> EDO-CAS, Inc
> Ps 34:5 "I sought the Lord, and he heard me; and he delivered me from all my 
> fears"
>
> _______________________________________________
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> [email protected]
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>
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