On Dec 18, 2007 4:43 PM, Kim C Bale <[EMAIL PROTECTED]> wrote: > Hi, > > I'm working my way through the osgShadow-shadowmap source code in an > attempt to understand how it works. One thing that confuses me is the > osgUtil::PositionalStateContainer. > > What exactly is it used for? There doesn't seem to be any documentation > for it.
Its for wrapping up management of positional state, i.e. lights, eye linear texgen, clipplanes, these all require a specific modelview matrix to position them correctly in space so can't be handled like normal state. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

