Hi Rob,

I don't see any reason why one would implement an osgFX::Effect using
RTT.  The idea of osgFX is that you decorate the subgraph that you
want the effect on, this could be the whole scene, or just a single
object.

Robert.

On Dec 19, 2007 9:25 PM, Robert Hansford <[EMAIL PROTECTED]> wrote:
> Hi all,
> For one of the projects I'm working on I need to have several render passes
> which operate on the rendered scene as a texture.  I was wondering if I
> could base the implementations on the osgFX::Effect class.  I know the
> existing effects are all based around simply using different statesets, but
> would it be an inappropriate use of the Effect class to write Techniques
> which contain a render-to-texture camera and then operate on that texture?
>
> A few examples of the sort of thing I'm doing are as follows:
> 1) blurring the image using a Gaussian kernel.
> 2) computing the min and max pixel value in the image in order to
> "downgrade" HDR imagery to get the expected effects when an unusually bright
> object appears in the field of view.
> 3) adding noise to the image to simulate a poor quality camera.
>
> I am a little concerned that this may not be a proper use for the Effect
> class as this sort of process probably has to be done at the root of the
> scene graph, where as the existing effects can be applied to any subgraph.
> However, I do like the idea of implementing these processes as nodes in the
> graph that can be saved out to .osg files etc, but I can probably achieve
> this by writing my own class rather than extending Effect (though that would
> take me more time).
>
> I would greatly appreciate hearing people's thoughts on this matter.
>
> Thanks in advance,
>
> Rob.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to