On Dec 20, 2007 3:02 AM, litingbaotou <[EMAIL PROTECTED]> wrote:
>
>
>
> > Hi Litingbaotou,
>
> > On Dec 19, 2007 9:25 AM, litingbaotou <[EMAIL PROTECTED]> wrote:
> > > I would like to use glHint() to smooth lines and polygons in my scene.
> Not
> > > like in OSG 2.0, ghHint is not a StateAttribute in OSG1.2, and I have no
> > > idea how to use it. I also tried MultiSample, but it doesn't help. May I
> > > have your answers? Thanks.
>
> > There is no glHint support in 1.2, so you'll either have to add the
> > osg::Hint StateAttribute from 2.x back into 1.2, or just upgrade...
> Thanks a lot. That means if I want to enable antialiasing I have to add the
> osg::Hint StateAttribute from 2.x back into 1.2, right?

Is that not what I suggested?

Personally I'd port to 2.x, there are lots of other things fixed
besides the addition of Hit support.  Is there a reason why you can't
upgrade?

Robert.
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