Hi Anders,

I would love to see better art path support from the range modelling
tools beyond the realm of vis-sim where are pretty well covered
already.  I don't personally have tools like Maya or 3DStudioMax
available so can't do too much in this direction coding wise.  I can
install Blender with a single click, but then don't really have any
free time to dedicate in this direction.  I can offer my general
support for trying to improve things for users in this direction.

One way we can ease things to have more features like character
animation, physics, audio etc. integrated into the core OSG, as this
will provide a more unified base for the plugins to tools like Maya,
3DStudioMax and Blender could work.  This is actually one of my
motivations for making calls for integrating osgAL, osgCal2 etc into
the core.

W.r.t Blender my guess is that an full functional osgPython should
help as one could create OSG data structures directly without having
to try and map the .osg file format.

Centeralising the SVN, binaries and support for the various art path
plugins would also be something we could do to help.  osgforge.org
would be an ideal place to put such projects.

Robert.
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