Thanks, Gordon -- I missed that the Texture Mapping Palette could be used to support this feature of OSG/OpenGL. I'll have to add support for that palette. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Tuesday, December 25, 2007 1:49 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenFlight cow for Christmas Hi Paul Depends on what you mean by Sphere mapping :) OpenFlight and Creator support Spherical, Radial and Environment texture mapping among the normal texture methods in this case I think you mean(maybe) what Creator calls Environment mapping This is done in Creator very easily, through the texture tool box, select geom., select texture, in the case of Environment select the tool and your done and this can be seen in Creator ( Unlike the old days of Multigen II, we used the special 1/2 field to mark group/objects to be mapped nice shine environment, for metal, glass etc ), These methods when used add an entry to the Texture Mapping Palette with there type set to Spherical, Radial and Environment, so this should not be too hard to add (hopefully) __________________________________________________________ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" -Master Tambo Tetsura _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: 24 December 2007 22:36 To: 'OpenSceneGraph Users' Subject: [osg-users] OpenFlight cow for Christmas Here's a Christmas gift -- the OSG cow converted to OpenFlight. This was created using the new OSG OpenFlight export plugin, which is currently in development and should be ready for some beta testing in the February/March timeframe. Caveats: * To view this in OSG, use the SVN head. (This model requires Continuation record support, which wasn't in OSG v2.2.) * There is no sphere mapping equivalent in OpenFlight (if I'm wrong, please correct me) so you really don't want texture mapping. To disable texture mapping in osgviewer, hit the 't' key. You should see a lit white cow. Nonetheless, it's the cow converted to OpenFlight! Which is pretty cool. Thanks to Bob Kuehne and Dave Wolfe for their help on this project so far (and also to our client funding the project, who wishes to remain anonymous). Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
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