Assuming your not already using reference pointers
 
OSG uses reference counting to aid in memory clean up and all OSG nodes are
derived from reference counted objects
 
When you add a node to a parent or the scene its reference count increments
when it is removed it is decremented, in your case its reference count hits
zero so the node and its attached state and children will all be delete (
assuming your not using ref_ptr's ) see the OSG web site or my FAQ's at
vis-sim.com for more info
 
So basically you need to use reference pointer objects and not raw pointers
to you OSG nodes e.g
 
ref_ptr<osg::Group> m_root1 = new osgGroup;
 
ref_ptr<osg::Group> m_root2 = new osgGroup;
 
m_viewer.setSceneData( m_root1.get() );
 
 
 

__________________________________________________________
Gordon Tomlinson 

Email   : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com 


__________________________________________________________

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
-Master Tambo Tetsura 

 

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of maruti
borker
Sent: 28 December 2007 13:51
To: OpenSceneGraph Users
Subject: [osg-users] Changing SceneData



I have a single viewer , and two different root nodes ... When the program
loads i initialize the viewer with the first root . Then on a keypress i
change my viewer scene data to second root . And i also have a kepress by
which the viewer should go back to earlier root  ( i,e first root ) . The
first keypress is working .. but the second key press is giving a
segmentation fault ...On debuggin i found that the
viewer.setSceneData(root1) is giving  a seg fault.

Any idea why this is happening ?? 
Cant we change hte sceneData in between ?
-- 
----------------------------------------------
Maruti Borker
IIIT Hyderabad 
Website:- http://students.iiit.ac.in/~maruti
Blog:- http://marutiborker.wordpress.com 
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