Hi,
   There could be several reasons, most of which relate to how you process
the image as a texture in Max.  Try these things:

- Keep material simple: Picture in difuse slot in Max.  Export and test.  If
it fails, it is likely a error in installation of the OSG plugi-in/settins.
- If that's OK, then problem is likely in the complexity of materials.  Make
sure all objects have UVX maps attached.
- All reflections must be bit-maps (no ray trace, etc.)
- Some of the material shaders are not usable inside OSG (like Toon an
Mental Ray).  Phongs seem to work best.
- No procedural maps

Good luck, Gary


On 12/28/07, deepti g <[EMAIL PROTECTED]> wrote:
>
> Hi
>     Sorry for not writing this in the previous mail  and naming the images
> incorrectly.
>
> *original1.JPG - image of my  3dsmax model
> osg1.jpg -- image of the exported osg file
> **original2.JPG - IMAGE OF THE EXPORTED OSG FILE
> osg2.jpg -- IMAGE OF MY 3DSMAX MODEL
> *
>
> Thnx.
> On Dec 28, 2007 6:17 PM, deepti g <[EMAIL PROTECTED]> wrote:
>
> > Hi all
> >           I have built a model in 3dsmax9. I used OSGExp0.9.4 to export
> > the max file into ive/osg format. The problem I am facing is I am losing few
> > *original1.JPG* important textures. Interestingly,all these textures are
> > the ones which I have textured on a planar surface ( i.e., only on one
> > of the faces and not over the entire object.).I am also losing the
> > materials(or textures) which I have used to create wireframe objects. Why is
> > this happening? The directory which gets created after exporting has got all
> > the image files including those which are missing.But the model isnt
> > getting textured properly :(
> >
> >         I have attached the screenshots of few parts of my 3dsmax model
> > whose textures are missing and the corresponding osg file's screenshots.
> >
> > ThankYou
> >
> > Deepti
> >
>
>
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>
>
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