hi, currently we use the classic shadow mapping technique in our work for shadowing an outdoor scene (see VRC at http://yag2002.sf.net).
as the shadow quality is not that good, we try to use a better approach, such as parallel split shadow mapping which is integrated into osg in the meantime. what i would like to know is: 1. are any suggestions/considerations for shadowing our outdoor scene in general? is parallel split shadow mapping a good way to do that? reading papers which pray for their techniques can sometimes be misleading :-) 2. is someone willing to help us with integrating the shadow mapping implementation in osg into our project? cheers boto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

