hi,

currently we use the classic shadow mapping technique in our work for shadowing 
an outdoor scene (see VRC at http://yag2002.sf.net).

as the shadow quality is not that good, we try to use a better approach, such 
as parallel split shadow mapping which is integrated into osg in the meantime.

what i would like to know is:

1. are any suggestions/considerations for shadowing our outdoor scene in 
general? is parallel split shadow mapping a good way to do that? reading papers 
which pray for their techniques can sometimes be misleading :-)

2. is someone willing to help us with integrating the shadow mapping 
implementation in osg into our project?


cheers
boto
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