On Jan 10, 2008 3:16 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Yep, seems so. osgdem still running... I probably should have chosen a
> smaller dataset as a first test. :-)

If its a dataset with DEM's try adding --terrain to the command line,
it builds much, much faster using osgTerrain::Terrain to store the
GeightFields rather than creating osg::Geometry meshes from the DEM's
and then simplifying these (its the simplification which is slow).
The --terrain functionality is very early days though (checked in
yesterday) so there are still a few loose ends, but its certainly
enough to have a first pass look.

> > Once I've completed some more work on
> > VPB I'll do a write up on all the new functionality and then strike up
> > a discussion on osg-users about how to tackle distributed builds under
> > Windows/mixed networks, I'll need suggestions from the community on
> > this part though, the best I can do is say how things work under unix
> > and trust in windows experts for a similar solution under Windows.
>
> Looking forward to it. I imagine if distributed builds work, it should
> be possible to use multiprocessor/multicore machines in the same way,
> by just specifying the same machine multiple times? Right now osgdem
> is taking only 25% of my spiffy quad-core CPU! :-(

Yep, you can use multiple cores, and multiple machines, or multiple
cores on one machine, all managed via the new vpbmaster app.  osgdem
itself has some preliminary multi-threaded support to, but not yet to
the level afforded by running multiple osgdem's in parallel.

Robert.
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