Hi J-S ;
First of all thanks to answer. It's so useful to me. I look at the
http://www.debevec.org/Probes/ which is so good project about skybox.
When I look your Skybox.cpp source code I couln't see
loadVerticalCrossCubeMap(cubemap); function. Is it only read the the textures
and sending a node. Or Is there any specific process in it?
Thanks so much..!
Ümit UZUN> Date: Thu, 10 Jan 2008 20:54:36 -0500> From: [EMAIL PROTECTED]> To:
[email protected]> Subject: Re: [osg-users] SKYBOX ?> > Hello
ümit,> > > I want to skybox for surround my terrain! How can I do ? Which way >
> is the easiest? And is there any example?> > I don't believe there is any
example of this in OSG right now. This > has come up a few times recently on
the list. Here is some code I > developed to create a skybox out of a vertical
cross cubemap, like the > ones you can find on http://www.debevec.org/Probes/ .
I hope it is > useful.> > To use it:> > osg::Node* skybox =
createSkyBoxCubeMap(filename);> > Then put the returned node under your scene
root. Optionally, you can > pass a stateset as second argument, which will be
used on the cubemap, > and then you can change the cubemap image at run time.
This was used > in my Masters project. But the default second argument of zero
will > just create a stateset.> > The filename must be
a vertical cross cubemap. It can be in HDR format > or any other format that
OSG supports. HDR images will be clamped (no > tone mapping is done).> > One
note: I have found that using the cubemaps on debevec.org, I had > to resize
them down by 1 pixel (they are 1024x1365, resize it to > 1023x1364) so that the
dimensions are divisible by the number of > images in each direction (3
horizontally, 4 vertically). You can use > HDRShop (available at
http://projects.ict.usc.edu/graphics/HDRShop/) > to resize HDR images. YMMV.> >
This could be modified to use 6 images, and would actually be much > simpler,
as most of the code relates to extracting the 6 faces from > the vertical
cross, and then rotating/mirroring them correctly so they > appear on the
skybox in the correct orientation.> > Hope this helps,> > J-S> -- >
______________________________________________________> Jean-Sebastien Guay
[EMAIL PROTECTED]> http://whitestar02.webhop.org/> > ------------------------
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