Hi, >> o OVERRIDE is effectively an instruction to ignore an >> attempts of StateSet below it to set RenderBin's. > > Understood. Can you give me an example of why someone would want to do > this?
Pardon me, to step into this discussion but I think I have a situation where renderBin override could become useful. I hope Robert will verify this as reasonable scenario. I think for performance reasons it could be useful to turn OVERRIDE to render all geometry into one unsorted bin for faster ShadowMap generation. ShadowMap contains only depths so using render bins for transparency sorting may not change anything. Does it make sense ? Cheers, Wojtek Lewandowski _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

