I am having problems with CullMasks using OSG 2.X. I have a CameraNode that I set the CullMask as setCallMask(0x10) and a node that I set as setNodeMask(0x1). My understanding is that a node is evaluated like: CullMask & NodeMask If the result is true it will traverse the node. This is not happening for me. Unless I set the Node with setNodeMask(0) the node is traversed and rendered. I am using osg::Viewer with the camera Node added to the scene graph below the root node and before the scene. Is there something in my technique that is wrong or am I missing a function call somewhere. Thanks in advance. Steven Powers
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