I am having problems with CullMasks using OSG 2.X.
 
I have a CameraNode that I set the CullMask as setCallMask(0x10) and a
node that I set as setNodeMask(0x1). 
 
My understanding is that a node is evaluated like:
 
CullMask & NodeMask
 
 If the result is true it will traverse the node. This is not happening
for me. Unless I set the Node with setNodeMask(0) the node is traversed
and rendered.
 
I am using osg::Viewer with the camera Node added to the scene graph
below the root node and before the scene.
 
Is there something in my technique that is wrong or am I missing a
function call somewhere.
 
Thanks in advance.
 
Steven Powers
 
 
 
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