Hi Robert.
Even if getView() is overriden by me, I'm still using the _views data
structure, I just need to control the number of views added to the viewer
and their removal.
My internal data structures do not influence _views, just adding more data.
The actual reasons is that I want each view to have its unique number/id,
without it being changed when removing other views.
For example, if I add 2 views, the second one is on index 1. If I remove the
first view, the index changes to 0 (because the _views vector changes) but I
want it to remain 1.
I'm managing the views numbers by myself, using a mapping array for a
"virtual" view number the "actual" view number (its actual position in
_views).
Is there another way to do this?
Roni


On 1/15/08, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Roni,
>
> Making addView() and removedViewe() seems like a reasonable request,
> but I'm not sure getView should be made anything other than inline.
> The reason for the later is that there is already the data
> osgViewer::CompositeViewer::_view data structure that is used
> internally by CompsotiteViewer, if you create your own version of
> getView() then you are also declaring that fact that there are now
> multiple data structures do the same thing, with a real potential for
> things getting out of sync w.r.t your sublcass and the internals of
> CompsiteViewer.
>
> Could you please explain your motivation for subclassing and
> overriding all these methods?
>
> Robert.
>
> On Jan 15, 2008 6:21 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote:
> > Hello
> >
> > I'm not sure if I posted in the right forum, but here goes:
> > I have a class that inherits from osgViewer::CompositeViewer, and I need
> to
> > override the following 4 functions:
> >
> >         void addView(osgViewer::View* view);
> >         void removeView(osgViewer::View* view);
> >
> >         osgViewer::View* getView(unsigned i) { return _views[i].get(); }
> >         const osgViewer::View* getView(unsigned i) const { return
> > _views[i].get(); }
> >
> >
> > Is it possible to change those functions to virtual in the next dev
> release?
> > (I could change them locally in my computer, but then I would have to
> change
> > it again with every release)
> >
> > Thanks, Roni
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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