Did anyone have any ideas on this? Is there any additional information I can provide that may be helpful?
On Mon, 2008-01-14 at 11:41 -0500, Jeremy Moles wrote: > Hello all! Working on creating a fancy osgHUD::Label example, and I had > a question about using alpha blending with osgText::Text. > > If you take a look at the attached screenshot you'll see two > osgHUD::Window objects, each with at least one osgHUD::Label widget, > which manage an osgText::Text object internally. As you can see, > blending works fine for the widgets themselves, but the text that should > appear underneath the topmost window does not. Unfortunately, I don't > know the terminology well enough to fully explain the problem, but I'm > hoping the screenshot will help convey my meaning. > > Also, if I disable GL_DEPTH_TEST, the text comes through (shown in the > next screenshot), but it doesn't appear to be darkened or blended in any > way. Note that in the second screenshot, the smaller window is actually > BELOW the larger window, whereas the opposite is true in the first > screenshot. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

