Did anyone have any ideas on this? Is there any additional information I
can provide that may be helpful?

On Mon, 2008-01-14 at 11:41 -0500, Jeremy Moles wrote:
> Hello all! Working on creating a fancy osgHUD::Label example, and I had
> a question about using alpha blending with osgText::Text.
> 
> If you take a look at the attached screenshot you'll see two
> osgHUD::Window objects, each with at least one osgHUD::Label widget,
> which manage an osgText::Text object internally. As you can see,
> blending works fine for the widgets themselves, but the text that should
> appear underneath the topmost window does not. Unfortunately, I don't
> know the terminology well enough to fully explain the problem, but I'm
> hoping the screenshot will help convey my meaning.
> 
> Also, if I disable GL_DEPTH_TEST, the text comes through (shown in the
> next screenshot), but it doesn't appear to be darkened or blended in any
> way. Note that in the second screenshot, the smaller window is actually
> BELOW the larger window, whereas the opposite is true in the first
> screenshot.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to